Since Elliot Jay Stocks so poignantly told us to destroy the Web 2.0 look, we’ve witnessed a de-shinification of the Web, with fewer glass buttons, beveled edges, reflections, special-offer badges, vulgar gradients with vibrant colors and diagonal background patterns. The transformation has been welcomed with relief by all but the most hardened gloss-enthusiasts.
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At Smashing Magazine, we are big proponents of diversity and sharing. We encourage designers and developers worldwide to step up and use Smashing Magazine as a platform to share their opinions, ideas or techniques.
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A few days ago, a tutorial on how to Create A Christmas Wish List With PHP was published on Smashing Magazine’s Coding section that frustrated me. It frustrated me as it was incredibly easy to predict the comment reactions it caused. It also frustrated me as it was a classic example of a tutorial resulting in very happy readers who will go out and cause a lot of terrible things on the Web unless they understand that this was meant as a “beginner tutorial”. A lot of the bad feedback was about security — something we shouldn’t take lightly.
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Many of us rely on open source tools, technologies and standards to help improve the work we do on a daily basis. None of this would however be possible without the hard work, commitment and dedication that others, just like you, have invested in giving back to the Web community over the past two decades.
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In his book, The Paradox of Choice, Barry Schwartz comes to an interesting conclusion involving human choice. “People choose not on the basis of what’s most important, but on what’s easiest to evaluate.”
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Frequently, when I discuss CSS3 with other developers, the issue of stubborn clients comes up. They tell me that even though they personally don’t think a website should look the same in all browsers and they’re eager to try all of these new techniques, their clients insist that their website should look the same, so the developers are stuck with the same Web development techniques that we used five to ten years ago. Their clients just don’t “get” graceful degradation.
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Recently, a couple of things happened in my design career that have made me sit down and reflect a bit on where I’m at and how I can improve what I deliver to my clients and their users. I’d noticed that my source of inspiration had changed and that I was being inspired more by clever solutions and ideas than by visual flourish.
Like many designers, my RSS feed of inspirational websites is full of great work and posts. I’m also active on Twitter, and I meet up with other designers regularly at local events. But I find that at a basic level, I actually don’t draw that much inspiration directly from these things anymore.
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In case you haven’t noticed, there is a growing excitement around mobile or device oriented web design. This excitement is fueled mostly by the high adoption rates of devices that come equipped with full scale browser capabilities but that’s not the only reason. A lot of talk lately has been centered around designing for context. So what does it mean to design for a user’s context?
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The saying “Ignorance is bliss” originates in Thomas Gray’s poem “Ode on a Distant Prospect of Eton College” (1742). The quote goes: “Where ignorance is bliss, ’tis folly to be wise.” Face it: you were better off not knowing that, weren’t you?
Generally speaking, ignorance is a detestable state of mind. The more knowledge you have, the better equipped you are to deal with life. But ignorance itself doesn’t equal stupidity. For instance, I view myself as someone who is smart enough to realize his huge capacity for stupidity. I know there are massive gaps in my cultural and general knowledge. I would define my intellectual state as, at times, unaware. But who am I kidding? In some areas of life, I’m just plain ignorant, even if not by choice.
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Marcin Wichary’s fascination with the relationship between humans and machines began at an early age. As a boy in Poland, he was mesmerized by the interaction between arcade patrons and the video games they played. Years later, Marcin would help shape the way that millions of computer users interact with some of the world’s most popular websites. He would even recreate one of those arcade games for the Web.
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