HTML5 introduced a bunch of new tags, one of which is <details>. This element is a solution for a common UI component: a collapsible block. Almost every framework, including Bootstrap and jQuery UI, has its own plugin for a similar solution, but none conform to the HTML5 specification — probably because most were around long before <details> got specified and, therefore, represent different approaches.
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Front-end development is no longer about individual frameworks. Tools are available — we merely have to choose. To make the right choices for your project, you need to start with a general approach, or methodology. But most methodologies have been created by big companies? Are they still useful for small companies, or do we need to reinvent them at a small scale?
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When our HTML5 game Numolition was nearly done, we decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that I thought would be worth sharing with other Web developers. Come in, the water’s warm!
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The Web has succeeded at interoperability and scale in a way that no other technology has before or since. Still, the Web remains far from “state of the art”, and it is being increasingly threatened by walled gardens. The Web platform often lags competitors in delivering new system and device capabilities to developers.
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Good developers are always looking for ways to be faster and to automate their workflows. Today, we present a series of workflows in Alfred that will boost your productivity and rock your world.
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Much has been written recently in the ongoing debate between native and HTML5 applications. There are three principal ways to develop a mobile solution: native code, hybrid mobile app, mobile Web app. Developing an application in HTML5 is a way to leverage code across multiple platforms, rather than having to write the entire application from scratch for each platform.
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In part one of this series, we got a customized magazine app for Windows 8 up and running. In this second and last part, we will shift our focus to the server and content.
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Back in 2010, Microsoft shifted its focus from propriety Web technology to open Web technology. The first fruits of this refocus materialized a few years later — in Internet Explorer, the Windows operating system, its developer tools and its cloud software.
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Whatever you call them — blocks, boxes, areas, regions — we’ve been dividing our Web pages into visible sections for well over a decade. The problem is, we’ve never had the right tools to do so. While our interfaces look all the world like grids, the underlying structure has been cobbled together from numbered headings and unsemantic helper elements; an unbridled stream of content at odds with its own box-like appearance.
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Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and Lunch Bug for some shining examples.
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